%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 67587597537a4344cad65ddbcebee119, type: 3} m_Name: WizardSecondQuestDialPL m_EditorClassIdentifier: SpeakerName: Wizard CurrentStep: 0 DialogueSteps: - Header: Wizard WasDisplayed: 0 ListOfSentences: - Sentence: Widze, ze faktycznie jestes wystarczajaco silny. Czy moglbym cie prosic o jeszcze jedna rzecz? Buttons: - ButtonName: O co chodzi? Type: 1 ButtonActions: m_PersistentCalls: m_Calls: - m_Target: {fileID: 11400000} m_TargetAssemblyTypeName: Dialogue, Assembly-CSharp m_MethodName: GoToNextSentence m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - Sentence: Widzisz, gdzies w poblizu znajduje sie bardzo silne zrodlo magii. To zaczarowany zwoj. Chcialbym zebys go dla mnie zdobyl. Buttons: - ButtonName: Dlaczego sam go nie zdobedziesz? Type: 1 ButtonActions: m_PersistentCalls: m_Calls: - m_Target: {fileID: 11400000} m_TargetAssemblyTypeName: Dialogue, Assembly-CSharp m_MethodName: GoToNextSentence m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - Sentence: Nie jestem wojownikiem. Sam nie dam rady. Ty wydajesz sie bardziej niz odpowiedni. Obiecuje cie nagrodzic. Buttons: - ButtonName: Gdzie go znajde? Type: 1 ButtonActions: m_PersistentCalls: m_Calls: - m_Target: {fileID: 11400000} m_TargetAssemblyTypeName: Dialogue, Assembly-CSharp m_MethodName: GoToNextSentence m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - Sentence: Idz na wschod. Na pewno dasz rade. Buttons: [] EndOfDialogueStepAction: m_PersistentCalls: m_Calls: - m_Target: {fileID: 11400000} m_TargetAssemblyTypeName: MissionDialogue, Assembly-CSharp m_MethodName: FinishMissionStep m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 11400000} m_TargetAssemblyTypeName: MissionDialogue, Assembly-CSharp m_MethodName: PlayerQuestContentManage m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2