using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;

public class StartOnEnter : MonoBehaviour
{

    public string saveName;
    public Text inputText;

    void Update()
    {
        if (Input.GetKey(KeyCode.KeypadEnter) || Input.GetKey(KeyCode.Return))
        {
            saveName = inputText.text;
            PlayerPrefs.SetString("name", saveName);
            SceneManager.LoadScene(6);
        }
    }
}