using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public enum OnMapAppearanceMethodEnum
{
    NewGame = 0,
    LoadGame = 1,
    Gateway = 2
    //maybe respawn too
}

public class OnMapAppearanceMethod : MonoBehaviour
{
    public static OnMapAppearanceMethodEnum Gateway { get; set; }
    // every script which makes player appear somewhere should change this variable ! ! !

    void Awake()
    {
        if(Gateway == null)
        {
            Gateway = OnMapAppearanceMethodEnum.NewGame;
        }
        //Debug.Log("Set Gateway");
        
    }

}