using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public enum TaskHardship {
    Easy,
    Normal,
    Classic,
    Medium,
    Hard,
    Impossible
}

[System.Serializable]
public class Task
{
    [SerializeField] public int id;
    public int Id
    {
        get { return id; }
        set { id = value; }
    }

    [SerializeField] public string title;
    public string Title
    {
        get { return title; }
        set { title = value; }
    }

    [SerializeField] public string description;
    public string Description
    {
        get { return description; }
        set { description = value; }
    }

    [SerializeField] public TaskHardship hardnessLevel;

    public Task(int _id)
    {
        id = _id;
    }

    public Task(int _id, string _title, string _description, TaskHardship _hardnessLevel)
    {
        this.id = _id;
        this.title = _title;
        this.description = _description;
        this.hardnessLevel = _hardnessLevel;
    }
}