%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 06201cadd951bcc4db5fccaa01783060, type: 3} m_Name: WizardFirstDialogue m_EditorClassIdentifier: SpeakerName: Wizard CurrentStep: 0 DialogueSteps: - Header: Wizard WasDisplayed: 0 ListOfSentences: - Sentence: Good morning. I'm glad to see you're finally awake. How are you? Buttons: - ButtonName: Who are you? Where am I? Type: 1 ButtonActions: m_PersistentCalls: m_Calls: - m_Target: {fileID: 11400000} m_TargetAssemblyTypeName: Dialogue, Assembly-CSharp m_MethodName: GoToNextSentence m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - Sentence: I'm the Wizard. You're in my house. I found you beaten up in a cave so I brought you here. Wasn't sure if you're going to wake up. Buttons: - ButtonName: Thank you for your help but I should be going. Type: 1 ButtonActions: m_PersistentCalls: m_Calls: - m_Target: {fileID: 11400000} m_TargetAssemblyTypeName: Dialogue, Assembly-CSharp m_MethodName: GoToNextSentence m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - Sentence: I don't think you're strong enough. And those thugs took all your stuff. You should rest for now. I'll give you some medications when I come back. Buttons: - ButtonName: I feel alright I need to go. Type: 1 ButtonActions: m_PersistentCalls: m_Calls: - m_Target: {fileID: 11400000} m_TargetAssemblyTypeName: Dialogue, Assembly-CSharp m_MethodName: GoToNextSentence m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - Sentence: Well. Prove to me you're strong enough to go and I'll let you go. Northwest from my house, in the woods, there are some bugs I need to kill and harvest their venom. You bring that to me and I'll let you go. Buttons: - ButtonName: Okay. Type: 1 ButtonActions: m_PersistentCalls: m_Calls: - m_Target: {fileID: 11400000} m_TargetAssemblyTypeName: Dialogue, Assembly-CSharp m_MethodName: GoToNextSentence m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - Sentence: Somewhere in my house there should be a sword. You can take it. Buttons: [] EndOfDialogueStepAction: m_PersistentCalls: m_Calls: []