using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;

[Serializable]
public class DialogueStepData : IModelMapper<DialogueStepModel>
{
    [SerializeField]
    public bool WasDisplayed;

    // we dont need nothig more from mapped class model
    //public List<DialogueModelData> ListOfSentences = new List<DialogueModelData>();

    public DialogueStepData(bool wasDisplayed = false)
    {
        WasDisplayed = wasDisplayed;
    }

    public DialogueStepModel MapDataToObject(string prefarbAssetName)
    {
        throw new NotImplementedException();
    }

    public DialogueStepModel MapDataToObject()
    {
        throw new NotImplementedException();
    }
}