using UnityEngine; using UnityEngine.UI; public static class PanelComponentFactory { /// /// /// /// /// /// /// public static GameObject BuildCustomPanel(Vector3 position, Vector2 size, Vector3 scale) { var panel = DialoguePanelsPrefabsList.GetPanel(); panel.GetComponent().position = position; panel.GetComponent().localScale = scale; panel.GetComponent().sizeDelta = size; GameObject prefab = MonoBehaviour.Instantiate(panel, panel.GetComponent().localPosition, panel.transform.rotation) as GameObject; prefab.name = "DialoguePanel"; prefab.transform.SetParent(GameObject.FindGameObjectWithTag("GUI").transform, false); GameObject continueButton = BuildContinueButton(new Vector3(-100, 150, 0), new Vector2(115, 90), new Vector3(1.2f, 1.2f, 1)); continueButton.transform.SetParent(prefab.transform, false); return prefab; } public static GameObject BuildCustomButton(ButtonPanelModel answerModel) { var panel = DialoguePanelsPrefabsList.GetBaseButton(); panel.GetComponent().position = answerModel.Position; panel.GetComponent().localScale = answerModel.Scale; panel.GetComponent().sizeDelta = answerModel.Size; GameObject prefab = MonoBehaviour.Instantiate(panel, panel.GetComponent().localPosition, panel.transform.rotation) as GameObject; prefab.name = answerModel.Response; // Assign content prefab.transform.Find("Text").GetComponent().text = answerModel.Response; // Assign actions prefab.GetComponent