using System.Collections; using System.Collections.Generic; using UnityEngine; using System; public class PickableController : MonoBehaviour { public EquippableItem item; public void Start() { item.Name = gameObject.name; string pickaxe = PlayerPrefs.GetString("pickaxe1"); if(pickaxe == "picked") { gameObject.SetActive(false); } } private void OnTriggerEnter2D(Collider2D collision) { if (collision.tag == "Player") { InventoryManager.Instance.AddToInventory(this.item); string pickaxe = "picked"; PlayerPrefs.SetString("pickaxe1", pickaxe); Destroy(gameObject); } } }