53 lines
1.1 KiB
C#
53 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class SaveMusicSettings : MonoBehaviour
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{
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[SerializeField] private Slider musicSlider = null;
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private void Start()
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{
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LoadValues();
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if (!PlayerPrefs.HasKey("musicVolume"))
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{
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PlayerPrefs.SetFloat("musicVolume",0.1f);
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Load();
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}
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else
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{
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Load();
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}
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}
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public void ChangeVolume()
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{
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AudioListener.volume = musicSlider.value;
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}
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private void Load()
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{
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musicSlider.value = PlayerPrefs.GetFloat("musicVolume");
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}
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private void Save()
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{
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PlayerPrefs.SetFloat("musicVolume", musicSlider.value);
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}
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public void SaveVolumeButton()
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{
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float musicValue = musicSlider.value;
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PlayerPrefs.SetFloat("MusicValue", musicValue);
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LoadValues();
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}
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void LoadValues()
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{
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float musicValue = PlayerPrefs.GetFloat("MusicValue");
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musicSlider.value = musicValue;
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}
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}
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