29 lines
649 B
C#
29 lines
649 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class TreeParticleEffect : MonoBehaviour
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{
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public ParticleSystem collisionParticleSystem;
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private void OnTriggerEnter2D(Collider2D collision)
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{
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if (collision.tag == "AttackHitbox")
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{
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var em = collisionParticleSystem.emission;
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em.enabled = true;
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collisionParticleSystem.Play();
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StartCoroutine(Timer());
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}
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}
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IEnumerator Timer()
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{
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yield return new WaitForSeconds(2.5f);
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var em = collisionParticleSystem.emission;
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em.enabled = false;
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}
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}
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