88ab6bcee7
Add Shop panel & saving module
31 lines
767 B
C#
31 lines
767 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ShopDataListManager : DataListManager<Shop> // or maybe EquippableItem - but its get conflicts...
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{
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[SerializeField] protected new ShopUIManager uiManager;
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public new DataListManager<Shop> SetUiManager(ref ShopUIManager _uiManager)
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{
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uiManager = _uiManager;
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return this;
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}
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/// <summary>
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/// Add shop to list
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/// </summary>
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/// <param name="newElement"></param>
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public override void AddElementToList(Shop newElement)
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{
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Elements.Add(newElement);
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}
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public override void RemoveElementFromList(Shop element)
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{
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throw new System.NotImplementedException();
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}
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//public void AddElement
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} |