Scriptum/Assets/Scripts/Door/TriggerDoor.cs
2023-01-07 00:39:19 +01:00

37 lines
859 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TriggerDoor : DetectionZone
{
public string DoorOpenAnimatorParamName = "DoorOpen";
public static bool ableToOpen = false;
public static Animator animator;
void Start(){
animator = GetComponent<Animator>();
}
void Update() {
if(detectedObjs.Count > 0) {
//if (Input.GetKeyDown(KeyCode.E))
//{
animator.SetBool(DoorOpenAnimatorParamName, true);
ableToOpen = true;
//}
} else {
animator.SetBool(DoorOpenAnimatorParamName, false);
ableToOpen = false;
}
}
public void triggerDoor()
{
animator = GetComponent<Animator>();
animator.SetBool(DoorOpenAnimatorParamName, true);
}
}