Scriptum/Assets/NewGame.cs

34 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NewGame : MonoBehaviour
{
public void ResetSettings()
{
int rock = 1;
PlayerPrefs.SetInt("rock", rock);
string pickaxe1 = "create";
PlayerPrefs.SetString("pickaxe1", pickaxe1);
string name = "none";
PlayerPrefs.SetString("name", name);
int isQuest = 1;
PlayerPrefs.SetInt("lumberjack", isQuest);
int isKilled = 0;
PlayerPrefs.SetInt("bat0", isKilled);
PlayerPrefs.SetInt("bat1", isKilled);
PlayerPrefs.SetInt("skeleton0", isKilled);
PlayerPrefs.SetInt("slime0", isKilled);
PlayerPrefs.SetInt("slime1", isKilled);
float health = 10.0f;
PlayerPrefs.SetFloat("health", health);
PlayerPrefs.SetInt("continued", 0);
PlayerPrefs.SetInt("rock", 0);
PlayerPrefs.SetInt("goldOre", 0);
PlayerPrefs.SetInt("pickaxe", 0);
PlayerPrefs.SetInt("BossThug", 0);
PlayerPrefs.SetInt("Thug1", 0);
PlayerPrefs.SetInt("Thug2", 0);
}
}