Scriptum/Assets/Scripts/SaveController.cs
2022-06-19 14:48:04 +02:00

37 lines
865 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class SaveController : MonoBehaviour
{
public void SaveScene()
{
string activeScene = SceneManager.GetActiveScene().name;
PlayerPrefs.SetString("SceneSaved", activeScene);
}
public void LoadScene()
{
string sceneToGoTo = PlayerPrefs.GetString("SceneSaved");
SceneManager.LoadScene(sceneToGoTo);
int continued = 1;
PlayerPrefs.SetInt("continued", continued);
}
public void SaveItems()
{
SceneEquippableItemManager.Instance.SaveEquippableItems();
}
public void SaveQuests()
{
SceneTaskManager.Instance.SaveQuests();
}
public void SaveInventory()
{
SceneInventoryManager.Instance.SaveInventoryItems();
}
}