Scriptum/Assets/Mercenary.cs

40 lines
977 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Mercenary : MonoBehaviour
{
public Text nameText;
public string name;
private string language;
// Start is called before the first frame update
void Start()
{
language = PlayerPrefs.GetString("language");
if(PlayerPrefs.HasKey("language"))
{
language = PlayerPrefs.GetString("language");
if(language == "English")
{
name = PlayerPrefs.GetString("name");
nameText.text = "Mercenary " + name + ",";
}
else if(language == "Polish")
{
name = PlayerPrefs.GetString("name");
nameText.text = "Najemniku " + name + ",";
}
}
else{
name = PlayerPrefs.GetString("name");
nameText.text = "Mercenary " + name + ",";
}
}
}