72 lines
1.5 KiB
C#
72 lines
1.5 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using TMPro;
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using UnityEngine.UI;
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public class InventorySlot : MonoBehaviour
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{
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[Header("UI Stuff to change")]
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[SerializeField] private TextMeshProUGUI slotItemNumberText;
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[SerializeField] private Image slotImage;
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[Header("Item variable")]
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public Item item;
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public int countStackableItems = 0;
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public ChestPanelController chestPanelController;
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public void SetupInventorySlot(Item _item, ChestPanelController _chestPanelController)
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{
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chestPanelController = _chestPanelController;
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if(_item)
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{
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SetItem(_item);
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}
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}
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public void SetItem(Item _item)
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{
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item = _item;
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ChangeEnableImageView(true);
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slotImage.sprite = _item.Image;
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countStackableItems +=1;
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UpdateItemNumberHolder();
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}
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private void ChangeEnableImageView(bool _flag)
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{
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slotImage.enabled = _flag; //!slotImage.enabled;
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}
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private void ChangeNumberHeldView(bool _flag)
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{
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slotItemNumberText.enabled = _flag;
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}
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private void UpdateItemNumberHolder()
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{
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slotItemNumberText.text = "" + countStackableItems;
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}
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// Start is called before the first frame update
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void Start()
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{
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if(!item)
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{
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ChangeEnableImageView(false);
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ChangeNumberHeldView(false);
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}
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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