109 lines
4.1 KiB
Plaintext
109 lines
4.1 KiB
Plaintext
%YAML 1.1
|
|
%TAG !u! tag:unity3d.com,2011:
|
|
--- !u!114 &11400000
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: 06201cadd951bcc4db5fccaa01783060, type: 3}
|
|
m_Name: WizardFirstDialPL
|
|
m_EditorClassIdentifier:
|
|
SpeakerName:
|
|
CurrentStep: 0
|
|
DialogueSteps:
|
|
- Header: Czarodziej
|
|
WasDisplayed: 0
|
|
ListOfSentences:
|
|
- Sentence: "Dzie\u0144 dobry! Ciesz\u0119 si\u0119, \u017Ce wreszcie si\u0119
|
|
obudzi\u0142e\u015B. Jak si\u0119 masz?"
|
|
Buttons:
|
|
- ButtonName: "Kim jeste\u015B? Co to za miejsce?"
|
|
Type: 1
|
|
ButtonActions:
|
|
m_PersistentCalls:
|
|
m_Calls:
|
|
- m_Target: {fileID: 11400000}
|
|
m_TargetAssemblyTypeName: Dialogue, Assembly-CSharp
|
|
m_MethodName: GoToNextSentence
|
|
m_Mode: 1
|
|
m_Arguments:
|
|
m_ObjectArgument: {fileID: 0}
|
|
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
|
|
m_IntArgument: 0
|
|
m_FloatArgument: 0
|
|
m_StringArgument:
|
|
m_BoolArgument: 0
|
|
m_CallState: 2
|
|
- Sentence: "Jestem Czarodziejem. Znalaz\u0142em ci\u0119 pobitego w jaskini
|
|
i przyprowadzi\u0142em tutaj. Nie by\u0142em pewny czy si\u0119 obudzisz..."
|
|
Buttons:
|
|
- ButtonName: "Dzi\u0119kuj\u0119 za pomoc, ale powinienem ju\u017C i\u015B\u0107."
|
|
Type: 1
|
|
ButtonActions:
|
|
m_PersistentCalls:
|
|
m_Calls:
|
|
- m_Target: {fileID: 11400000}
|
|
m_TargetAssemblyTypeName: Dialogue, Assembly-CSharp
|
|
m_MethodName: GoToNextSentence
|
|
m_Mode: 1
|
|
m_Arguments:
|
|
m_ObjectArgument: {fileID: 0}
|
|
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
|
|
m_IntArgument: 0
|
|
m_FloatArgument: 0
|
|
m_StringArgument:
|
|
m_BoolArgument: 0
|
|
m_CallState: 2
|
|
- Sentence: "Nie s\u0105dz\u0119, \u017Ce jeste\u015B wystarczaj\u0105co silny.
|
|
A ci bandyci i tak zabrali prawie wszystko co mia\u0142e\u015B. Dam ci zio\u0142a,
|
|
jak wr\xF3c\u0119."
|
|
Buttons:
|
|
- ButtonName: "Czuj\u0119 si\u0119 dobrze. Musz\u0119 i\u015B\u0107."
|
|
Type: 1
|
|
ButtonActions:
|
|
m_PersistentCalls:
|
|
m_Calls:
|
|
- m_Target: {fileID: 11400000}
|
|
m_TargetAssemblyTypeName: Dialogue, Assembly-CSharp
|
|
m_MethodName: GoToNextSentence
|
|
m_Mode: 1
|
|
m_Arguments:
|
|
m_ObjectArgument: {fileID: 0}
|
|
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
|
|
m_IntArgument: 0
|
|
m_FloatArgument: 0
|
|
m_StringArgument:
|
|
m_BoolArgument: 0
|
|
m_CallState: 2
|
|
- Sentence: "Dobrze. Udowodnij mi, \u017Ce jeste\u015B ju\u017C zdrowy i pozwol\u0119
|
|
ci p\xF3j\u015B\u0107. W lesie na p\xF3\u0142nocny wsch\xF3d od mojego domu
|
|
s\u0105 pewne robaki. Potrzebuj\u0119, \u017Ceby\u015B je zabi\u0142 i przyni\xF3s\u0142
|
|
mi ich jad. Przynie\u015B mi go, a pozwol\u0119 ci odej\u015B\u0107."
|
|
Buttons:
|
|
- ButtonName: "W porz\u0105dku."
|
|
Type: 1
|
|
ButtonActions:
|
|
m_PersistentCalls:
|
|
m_Calls:
|
|
- m_Target: {fileID: 11400000}
|
|
m_TargetAssemblyTypeName: Dialogue, Assembly-CSharp
|
|
m_MethodName: GoToNextSentence
|
|
m_Mode: 1
|
|
m_Arguments:
|
|
m_ObjectArgument: {fileID: 0}
|
|
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
|
|
m_IntArgument: 0
|
|
m_FloatArgument: 0
|
|
m_StringArgument:
|
|
m_BoolArgument: 0
|
|
m_CallState: 2
|
|
- Sentence: "Gdzie\u015B w domu powinienem mie\u0107 miecz. Mo\u017Cesz go zabra\u0107."
|
|
Buttons: []
|
|
EndOfDialogueStepAction:
|
|
m_PersistentCalls:
|
|
m_Calls: []
|