44 lines
1.3 KiB
C#
44 lines
1.3 KiB
C#
using UnityEngine;
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[ExecuteInEditMode]
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[RequireComponent (typeof (MeshFilter))]
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[RequireComponent (typeof (MeshRenderer))]
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public class MeshCopy : MonoBehaviour
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{
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public MeshFilter OriginalMesh;
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[ColorUsage (false)] public Color Color = Color.white;
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public float Intensity = 1;
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MeshFilter meshFilter;
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Renderer rend;
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Color oldColor = Color.black;
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float oldIntensity = -1;
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MaterialPropertyBlock propBlock;
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string colorProp = "_Color";
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void Update ()
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{
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CheckReferences ();
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if (OriginalMesh && OriginalMesh.sharedMesh)
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meshFilter.sharedMesh = OriginalMesh.sharedMesh;
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else meshFilter.sharedMesh = null;
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UpdateColor ();
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}
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void CheckReferences ()
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{
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if (!meshFilter) meshFilter = GetComponent<MeshFilter> ();
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if (!rend) rend = GetComponent<Renderer> ();
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if (propBlock == null) propBlock = new MaterialPropertyBlock ();
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}
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void UpdateColor ()
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{
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if (oldColor != Color || oldIntensity != Intensity)
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{
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oldColor = Color;
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oldIntensity = Intensity;
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rend.GetPropertyBlock (propBlock);
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propBlock.SetColor (colorProp, Color * Intensity);
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rend.SetPropertyBlock (propBlock);
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}
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}
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} |