Scriptum/Assets/HardLight2D/Material/AdditiveShader.shader
2022-12-29 03:22:45 +01:00

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Shader "Mobile/Additive Texture" {
Properties {
[PerRendererData] _Color ("Main Color", Color) = (1,1,1,1)
_MainTex ("Particle Texture", 2D) = "white" {}
}
Category {
Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
Blend SrcAlpha One
Cull Off Lighting Off ZWrite Off Fog { Color (0,0,0,0) }
BindChannels {
Bind "Color", color
Bind "Vertex", vertex
Bind "TexCoord", texcoord
}
SubShader {
Pass {
SetTexture [_MainTex] {
constantColor[_Color]
combine texture * constant
}
}
}
}
}