ce358dafcb
Fix inventory slots bug
93 lines
2.5 KiB
C#
93 lines
2.5 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System.IO;
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using System.Runtime.Serialization.Formatters.Binary;
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public static class SaveQuestSystem
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{
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public static void SaveQuestItem(Task quest, string ElementFolderName)
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{
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BinaryFormatter formatter = new BinaryFormatter();
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// todo: add in scene name folder
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string path = SaveSystem.GetSavePath(ElementFolderName);
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Debug.Log(path);
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if (!Directory.Exists(path))
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Directory.CreateDirectory(path);
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path += "/" + quest.title + ".fun";
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FileStream stream = new FileStream(path, FileMode.Create);
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formatter.Serialize(stream, quest);
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stream.Close();
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}
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public static void SaveQuestsList(List<Task> questsList, string ElementName)
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{
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BinaryFormatter formatter = new BinaryFormatter();
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// todo: add in scene name folder
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string path = SaveSystem.GetSavePath();
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Debug.Log("Saved Quest at " + path);
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if (!Directory.Exists(path))
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Directory.CreateDirectory(path);
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path += "/" + ElementName + ".fun";
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FileStream stream = new FileStream(path, FileMode.Create);
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formatter.Serialize(stream, questsList);
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stream.Close();
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}
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private static void Save()
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{
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}
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public static Task LoadQuestItem(string questTitle, string ElementFolderName)
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{
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string path = SaveSystem.GetSavePath(ElementFolderName) + "/" + questTitle;// + ".fun";
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if(File.Exists(path))
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{
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BinaryFormatter formatter = new BinaryFormatter();
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FileStream stream = new FileStream(path, FileMode.Open);
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Task quest = formatter.Deserialize(stream) as Task;
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stream.Close();
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return quest;
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} else {
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Debug.Log("Save file not found in " + path);
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return null;
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}
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}
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public static List<Task> LoadQuestsList(string ElementName)
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{
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string path = SaveSystem.GetSavePath() + "/" + ElementName + ".fun";
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if(File.Exists(path))
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{
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BinaryFormatter formatter = new BinaryFormatter();
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FileStream stream = new FileStream(path, FileMode.Open);
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List<Task> questsList = formatter.Deserialize(stream) as List<Task>;
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stream.Close();
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return questsList;
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} else {
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Debug.Log("Save file not found in " + path);
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return null;
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}
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}
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private static void Load()
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{
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}
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}
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