120 lines
3.7 KiB
C#
120 lines
3.7 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using UnityEditor;
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using UnityEngine;
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public abstract class UIWarehouseManager : UISlotPanelManager<IndexValuePair<int, EquippableItem>>
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{
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public override int SLOTS_NUMBER => 48;
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public static new UIWarehouseManager Instance { get; protected set; }
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/*
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* not sure why but childrens of this class dont interfere on parents Awake
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*/
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/// <summary>
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/// Function to find item in warehouser by its id, returns list of all slots where item occured
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/// </summary>
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/// <param name="itemId"></param>
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/// <returns></returns>
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public override List<IndexValuePair<int, EquippableItem>> FindItemInWarehouse(int itemId)
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{
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return Elements.Where(item => item.Value.Id == itemId).ToList();
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}
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/// <summary>
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/// Function to find item in warehouser by its name, returns list of all slots where item occured
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/// </summary>
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/// <param name="itemId"></param>
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/// <returns></returns>
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public override List<IndexValuePair<int, EquippableItem>> FindItemInWarehouseByName(string itemName)
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{
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return Elements.Where(item => item.Value.name == itemName).ToList();
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}
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/// <summary>
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/// Function (SetItemOnPosition) to add slot with its number and item to list (which will be mapped with panel content)
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/// </summary>
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/// <param name="itemOnSlot"></param>
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public virtual void Add(IndexValuePair<int, EquippableItem> itemOnSlot)
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{
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if (!CheckIfSlotIsInRange(itemOnSlot.Key))
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throw new System.Exception($"Slot number: {itemOnSlot.Key} is out of range, avaiable: {SLOTS_NUMBER} slots");
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if (CheckIfSlotExists(itemOnSlot.Key) && !CheckIfPositionIsEmpty(itemOnSlot.Key))
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RemoveByPosition(itemOnSlot.Key);
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if(itemOnSlot.Value != null)
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{
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base.Add(itemOnSlot);
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}
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}
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/// <summary>
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/// Function to add item on first empty slot to list (which will be mapped with panel content)
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/// </summary>
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/// <param name="item"></param>
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public virtual void Add(EquippableItem item)
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{
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if(IsFull())
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throw new System.Exception($"Warehouse is full!!!");
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// find first empty position / slot
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var max = 0;
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if(Elements.Count() > 0)
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{
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for (int i = 0; i < SLOTS_NUMBER; i++)
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{
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if (Elements.Where(el => el.Key == i && el.Value != null).Count() != 0)
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continue;
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max = i;
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break;
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}
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}
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base.Add(new IndexValuePair<int, EquippableItem>(max, item));
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}
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public override void RemoveByPosition(int keyPosition)
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{
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if (!CheckIfSlotExists(keyPosition))
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return; // throw new System.Exception($"Slot with number: {keyPosition} don't exist");
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Debug.Log($"Remove from position: {keyPosition}");
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Elements.RemoveAll(itemSlot => itemSlot.Key == keyPosition);
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}
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public override int RemoveByItemId(int itemId)
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{
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return Elements.RemoveAll(itemSlot => itemSlot.Value.Id == itemId);
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}
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public override int RemoveByItemName(string itemName)
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{
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return Elements.RemoveAll(itemSlot => itemSlot.Value.Name == itemName);
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}
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protected override bool CheckIfSlotExists(int slotNumber)
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{
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return Elements.Any(itemSlot => itemSlot.Key == slotNumber);
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}
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/// <summary>
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/// Check if slot is empty in local list
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/// </summary>
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/// <returns></returns>
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protected override bool CheckIfPositionIsEmpty(int slotNumber)
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{
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if(CheckIfSlotExists(slotNumber)) {
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return Elements.Where(itemSlot => itemSlot.Key == slotNumber).First().Value == null;
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}
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return true;
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}
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}
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