23 lines
620 B
C#
23 lines
620 B
C#
using System;
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using UnityEngine;
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[Serializable]
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public class PrefabAssetModel
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{
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[SerializeField]
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public string Name { get; set; }
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[SerializeField]
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public string PrefabAssetName { get; set; }
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[SerializeField]
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public Vector3 Position { get; set; }
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public PrefabAssetModel() {}
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public PrefabAssetModel(string _name, string _prefabAssetName, Vector3 _position)
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{
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Name = _name; // builded object local name (setuped e.g. by admin)
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PrefabAssetName = _prefabAssetName; // builded object name in Assets/
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Position = _position;
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}
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}
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