Scriptum/Assets/Scripts/DoorBehaviour.cs
kabix09 306c2f85c3 Add quest saving manager system for user tasks
Add base auto saving when change scene
2022-06-19 14:47:46 +02:00

45 lines
960 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class DoorBehaviour : MonoBehaviour
{
public static DoorBehaviour Instance;
public string SceneName = "SampleScene";
public GameObject SaveController;
private void Awake()
{
if(Instance == null)
{
Instance = this;
}else if (Instance != this)
{
Destroy(gameObject);
}
}
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void ScenetToMoveTo()
{
// 1. Save all befor change scene
SaveController.GetComponent<SaveController>().SaveItems();
SaveController.GetComponent<SaveController>().SaveQuests();
// 2. Change scene
SceneManager.LoadScene(this.SceneName);
}
}