56 lines
1.4 KiB
C#
56 lines
1.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.EventSystems;
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using System;
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public class TaskPanelController : MonoBehaviour
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{
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[Header("Panel Information")]
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[SerializeField] protected GameObject _panelContent;
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[SerializeField] private TaskBox taskbox_template;
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[SerializeField] private List<TaskBox> taskBox_list;
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protected void InitPanelBoxes(List<Task> _tasks)
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{
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if(_panelContent)
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{
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for(int i = 0; i < _tasks.Count; i++)
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{
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this.AddTask(_tasks[i]);
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}
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}
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}
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protected TaskBox SetupTaskBox(Task _task)
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{
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TaskBox _newTaskBox = Instantiate(taskbox_template, _panelContent.transform.position, Quaternion.identity).GetComponent<TaskBox>();
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_newTaskBox.transform.SetParent(_panelContent.transform);
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_newTaskBox.transform.localScale = new Vector3(2.5f, 2.5f, 1.0f);
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_newTaskBox.SetTask(_task);
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return _newTaskBox;
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}
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public void Setup(List<Task> _tasks)
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{
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this.InitPanelBoxes(_tasks);
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}
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public void AddTask(Task _task)
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{
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// update TaskManager main list of task
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//TaskManager.Instance.AddTask(_task);
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// add task to local panel contant
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TaskBox newTaskBox = SetupTaskBox(_task);
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// Set new Slot instance
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taskBox_list.Add(newTaskBox);
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}
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}
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