176 lines
4.6 KiB
C#
176 lines
4.6 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class MoveTombstone : MonoBehaviour
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{
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public string position;
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public float x;
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public float y;
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public Vector3 temp;
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public string tombstone;
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public string goal;
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public float speed = 3f;
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public string pos;
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Animator m_Animator;
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public string m_ClipName;
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AnimatorClipInfo[] m_CurrentClipInfo;
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public GameObject player;
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// Start is called before the first frame update
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void Start()
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{
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speed = 100f;
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x = transform.position.x;
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y = transform.position.y;
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position = PlayerPrefs.GetString(tombstone);
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if(position == "top")
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{
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temp.x = x;
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temp.y = y + 1;
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goal = "set";
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pos = "top";
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}
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else if (position == "bottom")
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{
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temp.x = x;
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temp.y = y - 1;
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goal = "set";
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pos = "bottom";
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}
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else if (position == "right")
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{
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temp.x = x + 1;
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temp.y = y;
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goal = "set";
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pos = "right";
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}
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else if (position == "left")
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{
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temp.y = y;
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temp.x = x - 1;
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goal = "set";
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pos = "left";
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}
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if (x == transform.position.x && y == transform.position.y)
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{
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PlayerPrefs.SetString(tombstone, "start");
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}
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player = GameObject.FindWithTag("Player");
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speed = 3f;
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}
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// Update is called once per frame
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void Update()
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{
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position = PlayerPrefs.GetString(tombstone);
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if (goal == "set")
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{
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transform.position = Vector3.MoveTowards(transform.position, temp, speed * Time.deltaTime);
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}
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if(transform.position == temp)
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{
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goal = "nothing";
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PlayerPrefs.SetString(tombstone, pos);
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}
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m_Animator = player.GetComponent<Animator>();
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m_CurrentClipInfo = this.m_Animator.GetCurrentAnimatorClipInfo(0);
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m_ClipName = m_CurrentClipInfo[0].clip.name;
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}
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void OnTriggerEnter2D(Collider2D collision)
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{
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///For attacking player
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if (collision.tag == "HitboxTop")
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{
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if(m_ClipName == "IdleUp" || m_ClipName =="WalkUp")
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{
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if (position == "start" && goal != "set")
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{
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temp.x = x;
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temp.y = y + 1;
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goal = "set";
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pos = "top";
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}
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else if (position == "bottom" && goal != "set")
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{
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temp.x = x;
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temp.y = y;
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goal = "set";
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pos = "start";
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}
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}
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}
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else if (collision.tag == "HitboxBottom")
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{
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if (m_ClipName == "IdleDown" || m_ClipName == "WalkDown")
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{
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if (position == "start" && goal != "set")
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{
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temp.x = x;
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temp.y = y - 1;
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goal = "set";
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pos = "bottom";
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}
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else if (position == "top" && goal != "set")
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{
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temp.x = x;
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temp.y = y;
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goal = "set";
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pos = "start";
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}
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}
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}
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else if (collision.tag == "HitboxRight")
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{
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if (m_ClipName == "IdleRight" || m_ClipName == "WalkRight")
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{
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if (position == "start" && goal != "set")
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{
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temp.x = x + 1;
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temp.y = y;
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goal = "set";
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pos = "right";
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}
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else if (position == "left" && goal != "set")
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{
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temp.x = x;
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temp.y = y;
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goal = "set";
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pos = "start";
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}
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}
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}
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else if (collision.tag == "HitboxLeft")
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{
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if (m_ClipName == "IdleLeft" || m_ClipName == "WalkLeft")
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{
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if (position == "start" && goal != "set")
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{
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temp.x = x - 1;
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temp.y = y;
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goal = "set";
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pos = "left";
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}
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else if (position == "right" && goal != "set")
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{
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temp.x = x;
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temp.y = y;
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goal = "set";
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pos = "start";
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}
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}
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}
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}
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}
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