43 lines
1.1 KiB
C#
43 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class HealthBar : MonoBehaviour
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{
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public Slider slider;
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public float maxHealth;
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public float health;
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public Text displayText;
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public float currentHealth;
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public string maxHealthString;
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public string currentHealthString;
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public void SetMaxHealth(float health)
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{
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maxHealth = PlayerPrefs.GetFloat("maxHealth");
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slider.maxValue = maxHealth;
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}
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//public void SetHealth(float health)
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//{
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// slider.value = health;
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//}
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void Update()
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{
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maxHealth = PlayerPrefs.GetFloat("maxHealth");
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health = PlayerPrefs.GetFloat("health");
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slider.maxValue = maxHealth;
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slider.value = health;
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currentHealth = PlayerPrefs.GetFloat("health");
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maxHealthString = maxHealth.ToString();
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currentHealthString = currentHealth.ToString();
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displayText.text = currentHealthString + "/" + maxHealthString;
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//SetExp(exp);
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}
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}
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