Scriptum/Assets/Scripts/REFACTORING/Models/Dialogue/DialogueStepData.cs
2023-01-01 17:03:35 +01:00

33 lines
755 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
[Serializable]
public class DialogueStepData : IModelMapper<DialogueStepModel>
{
[SerializeField]
public bool WasDisplayed;
// we dont need nothig more from mapped class model
//public List<DialogueModelData> ListOfSentences = new List<DialogueModelData>();
public DialogueStepData(bool wasDisplayed = false)
{
WasDisplayed = wasDisplayed;
}
public DialogueStepModel MapDataToObject(string prefarbAssetName)
{
throw new NotImplementedException();
}
public DialogueStepModel MapDataToObject()
{
throw new NotImplementedException();
}
}