105 lines
3.2 KiB
C#
105 lines
3.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.EventSystems;
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using System;
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public class InventoryPanelController : WarehousePanelController
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{
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public void Start()
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{
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AllowToUseItemInPanel = true;
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Type = PanelTypeEnum.Inventory;
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}
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protected override UIBaseManager<IndexValuePair<int, EquippableItem>> FetchUiManager()
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{
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var uiManager = GameObject.FindObjectOfType<InventoryUIManager>();
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// uiManager.SetPanelController(gameObject); - unnecessary
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return uiManager;
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}
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// build panel sunction
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// - setup - main function to build panel on screen
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// - setPanelISlots - build slots on panel dependiong on declared amount
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// - setPanelItems - invoking building items on slots
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// api for drag and drop
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// - set item on position
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// - remove item from position
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// - find item in warehouse
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// 1. Prepare empty panel
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public override void BuildPanelSlots()
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{
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if (_panelContent == null)
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throw new Exception("Panel content is not attaches");
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for (int _position = 0; _position < UiManager.SLOTS_NUMBER; _position++)
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{
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//ISlot newSlot = SetupSlot(_position, _panel);
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GameObject newSlot = BuildSlot(_position, _panelContent);
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// Set new Slot instance
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ChildBoxList.Add(newSlot.GetComponent<InventorySlot>());
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// Assign events
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ChildBoxList[_position] = SetupDragAndDropToSlot(ChildBoxList[_position]);
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}
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}
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public override GameObject BuildSlot(int key, GameObject _parent)
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{
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if (ChildBoxTemplate == null)
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throw new Exception("itemslotbox_template is empty");
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GameObject _newItemSlot = MonoBehaviour.Instantiate(ChildBoxTemplate, _parent.transform.position, Quaternion.identity); //.GetComponent<InventorySlot>();
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_newItemSlot.transform.SetParent(_parent.transform);
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_newItemSlot.transform.localScale = new Vector3(1.15f, 1.15f, 1.15f);
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_newItemSlot.GetComponent<InventorySlot>().SetupSlot(key, null, this);
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return _newItemSlot;
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}
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// 2. Set up panel additn items to it
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public override void SetUp(List<IndexValuePair<int, EquippableItem>> elements)
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{
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// Build panel content template
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BuildPanelSlots();
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// Fill with items
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BuildPanelContent(elements);
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}
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public override void BuildPanelContent(List<IndexValuePair<int, EquippableItem>> elements)
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{
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base.BuildPanelContent(elements);
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Debug.Log("Build content");
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foreach (IndexValuePair<int, EquippableItem> element in elements)
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{
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Debug.Log($"key: {element.Key} - value: {element.Value}");
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ChildBoxList[element.Key].SetItem(element.Value);
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}
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}
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public override void SingleLeftMouseClick(ItemSlot itemSlot)
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{
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// mark item as selected in shop panel
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if (ShopContentUIManager.Instance.DynamicPanel)
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ShopContentUIManager.Instance.DynamicPanel.transform.Find("ItemDetails").GetComponent<ShopItemCardKeeper>().ShowItemDetails(itemSlot, ShopItemCardMode.Sell);
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}
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}
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