42 lines
1.3 KiB
C#
42 lines
1.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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[Serializable]
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public class KillRequiredSubject : RequiredSubject // Enemy - WTF is this class...
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{
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protected override string MODEL_LOCALIZATION => "Enemies/";
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[SerializeField]
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public int CurrentAmount;
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public KillRequiredSubject(RequiredSubject requiredSubject) : base(requiredSubject.RequiredAmount, requiredSubject.RequiredObject) { }
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public KillRequiredSubject(int requiredAmount, GameObject enemy, int currentAmount) : base(requiredAmount, enemy) { CurrentAmount = currentAmount; }
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public KillRequiredSubject(int requiredAmount, string enemyName, int currentAmount) : base(requiredAmount, enemyName) { CurrentAmount = currentAmount; }
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public KillRequiredSubject(int requiredAmount, int currentAmount) : base(requiredAmount) { CurrentAmount = currentAmount; }
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public void IncreaseAmount()
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{
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Debug.Log("IncreaseAmount");
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CurrentAmount += 1;
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Debug.Log("New Amount: " + CurrentAmount);
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}
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public void IncreaseAmount(int amount)
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{
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CurrentAmount += amount;
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}
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public override bool CheckCondition()
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{
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return CurrentAmount >= RequiredAmount;
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}
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}
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