Scriptum/Assets/Scripts/REFACTORING/Models/Mission/Step/MissionStepData.cs
2023-01-03 22:44:24 +01:00

34 lines
795 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
[Serializable]
public class MissionStepData : IModelMapper<MissionStepModel>
{
[SerializeField]
public MissionStepStatusEnum Status;
[SerializeField]
public MissionDialogueData MissionDialogueData;
public MissionStepData(MissionStepModel missionStepModel)
{
Status = missionStepModel.Status;
MissionDialogueData = new MissionDialogueData(missionStepModel.DialogueStep);
}
public MissionStepModel MapDataToObject(string prefarbAssetName)
{
throw new NotImplementedException();
}
public MissionStepModel MapDataToObject()
{
throw new NotImplementedException();
}
}