179 lines
5.0 KiB
C#
179 lines
5.0 KiB
C#
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using UnityEngine;
|
|
|
|
//[Serializable]
|
|
|
|
//[CreateAssetMenu(fileName = "New Mission", menuName = "Mission/New Mission")]
|
|
public class NpcMissionManager : DialogueManager // ScriptableObject
|
|
{
|
|
[SerializeField]
|
|
public Mission MissionTemplate;
|
|
|
|
/* We user object CLONED TO PREVENT overwritting changes in main object inassets */
|
|
[SerializeField]
|
|
public Mission Mission;
|
|
|
|
public bool OpenMissionInDefaultWay = true;
|
|
|
|
[SerializeField]
|
|
public DialogueStepModel FreeDialogue;
|
|
|
|
// List<Key<mission No, mission step No>, Value : UnityEvent>
|
|
//public List<IndexValuePair<IndexValuePair<int, int>, MissionCondition>> EndactionEventList;
|
|
private void Awake()
|
|
{
|
|
CanBeOpened = false;
|
|
OpenInDefaultWay = false;
|
|
}
|
|
|
|
public override void Start()
|
|
{
|
|
//base.Start();
|
|
|
|
CreateInstanceBasedOnLanguage();
|
|
|
|
// UPDATE DIALOGUE
|
|
// search in scene manager list
|
|
if (Mission != null)
|
|
{
|
|
var machedDialogueData = ((MissionDataManager)MissionDataManager.Instance).GetMission(Mission);
|
|
|
|
if (machedDialogueData != null)
|
|
{
|
|
UpdateMissionState(machedDialogueData);
|
|
}
|
|
else
|
|
{
|
|
Debug.Log("Start - UpdateProggres");
|
|
UpdateProggres();
|
|
}
|
|
}
|
|
|
|
Mission.BuildMission();
|
|
|
|
if (FreeDialogue != null)
|
|
FreeDialogue.Build();
|
|
}
|
|
|
|
public override void Update() { }
|
|
|
|
public override void OnTriggerEnter2D(Collider2D collision)
|
|
{
|
|
// don't listen when component is disabled
|
|
if (ComponentEnabledCondition() || collision.tag != "Player")
|
|
return;
|
|
|
|
if (collision.gameObject.tag == "Player" && !GetCurrentDialoguePanelStatus())
|
|
{
|
|
CanBeOpened = true;
|
|
|
|
CreateInstanceBasedOnLanguage();
|
|
|
|
|
|
// UPDATE DIALOGUE
|
|
// search in scene manager list
|
|
if (Mission != null)
|
|
{
|
|
var machedDialogueData = ((MissionDataManager)MissionDataManager.Instance).GetMission(Mission);
|
|
|
|
if (machedDialogueData != null)
|
|
{
|
|
UpdateMissionState(machedDialogueData);
|
|
}
|
|
else
|
|
{
|
|
Debug.Log("Start - UpdateProggres");
|
|
UpdateProggres();
|
|
}
|
|
}
|
|
|
|
Mission.BuildMission();
|
|
|
|
if (!OpenInDefaultWay)
|
|
return;
|
|
|
|
Mission.StartDialogue();
|
|
}
|
|
}
|
|
|
|
public override void OnTriggerExit2D(Collider2D collision)
|
|
{
|
|
// don't listen when component is disabled
|
|
if (ComponentEnabledCondition())
|
|
return;
|
|
|
|
if (collision.gameObject.tag == "Player")
|
|
{
|
|
CanBeOpened = false;
|
|
|
|
if (OpenInDefaultWay && Mission != null && GetCurrentDialoguePanelStatus())
|
|
{
|
|
Debug.Log("BreakDialogueStep");
|
|
Mission.BreakDialogueStep();
|
|
}
|
|
}
|
|
}
|
|
|
|
public override void CreateInstanceBasedOnLanguage()
|
|
{
|
|
// DONT CLONE TO HAVE CONSTANT DATA - init - deep copy - to prevent overwritting chil;dern :D
|
|
Mission = MissionTemplate;
|
|
|
|
Mission.ResetMission();
|
|
/* var cloneDialogues = new List<IndexValuePair<int, Dialogue>>(Dialogue.Dialogues);
|
|
|
|
Dialogue.Dialogues.Clear();
|
|
foreach (var dial in cloneDialogues)
|
|
{
|
|
Dialogue.Dialogues.Add(new IndexValuePair<int, Dialogue>(dial.Key, Instantiate(dial.Value)));
|
|
}*/
|
|
|
|
Mission.SetSpeakerName(gameObject.GetComponent<NPC>().Name);
|
|
|
|
// update dial state - sync in order to prepare to save
|
|
Mission.MissionStepsList.ForEach(dial => dial.DialogueStep.SetActionAfterEachDialogueStep(UpdateProggres));
|
|
|
|
// Add one more action - to reset proggress
|
|
//Dialogue.Dialogues.ForEach(dial => dial.Value.SetActionAfterEachDialogueStep(dial.Value.ResetDialogue)); // reset dial
|
|
}
|
|
|
|
public void UpdateMissionState(MissionData missionState)
|
|
{
|
|
// 1 Rule - speaker name shouldnt change !!! its our 'key'
|
|
|
|
Mission.UpdateMissionState(missionState);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Function to sync local dialogue state with remote one
|
|
/// Handled in Scene Manager
|
|
/// </summary>
|
|
public void UpdateProggres()
|
|
{
|
|
((MissionDataManager)MissionDataManager.Instance).RegisterMission(Mission);
|
|
}
|
|
|
|
|
|
|
|
|
|
protected override bool ComponentEnabledCondition()
|
|
{
|
|
return !gameObject.GetComponent<NpcMissionManager>().enabled;
|
|
}
|
|
|
|
public override bool GetCurrentDialoguePanelStatus()
|
|
{
|
|
if (Mission.CurrentStep >= Mission.MissionStepsList.Count())
|
|
return false;
|
|
|
|
return Mission
|
|
.GetCurrentStep()
|
|
.DialogueStep
|
|
.GetCurrentStep()
|
|
?.DialogueController
|
|
.CurrentPanel != null;
|
|
}
|
|
} |