46 lines
1.1 KiB
C#
46 lines
1.1 KiB
C#
using System.Collections;
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using UnityEngine;
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public class PlayerActions : MonoBehaviour
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{
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// Use this for initialization
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void GetReward(MissionReward reward)
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{
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// 1. Add items to equipment
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foreach(var item in reward.Items)
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{
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InventoryUIManager.Instance.Add(item);
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}
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// 2. Add cash
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AccountBalanceManager.Instance.IncreaseAccountBalanceValue(reward.Cash);
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//Debug.Log($"Give reward - {reward.Cash}");
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// 3. Add experience points
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gameObject.GetComponent<Player>().GetExp(reward.Experience);
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// 3. Save changes
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// TODO - sync saving process reward / mission proggress
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// currently its saving only after changing scene and saving manually by player
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//GameObject.FindObjectOfType<SaveController>().SavePlayerEquipmentItems();
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//GameObject.FindObjectOfType<SaveController>().SavePlayerInventory();
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//GameObject.FindObjectOfType<SaveController>().SaveAccountBalance();
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// save exp
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}
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}
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