40 lines
1.3 KiB
C#
40 lines
1.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[System.Serializable]
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[CreateAssetMenu(fileName = "New Item", menuName = "Inventory/EquippableItem")]
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public class EquippableItem : Item
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{
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public int StrengthBonus = 0; // attack
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public int EnduranceBonus = 0; // defence
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public int VitalityBonus = 0; // health
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public int InteligenceBonus = 0;
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public int SpeedBonus = 0;
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[Space]
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public bool isStackable = false;
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[Space]
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public EquipmentTypeEnum EquipmentType = EquipmentTypeEnum.None;
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public EquippableItem(){}
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public EquippableItem(Item _item) : base(_item) {}
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public EquippableItem(EquippableItem _item) : base(_item.name, _item.description, _item.level, _item.value, _item.price, _item.itemModel, _item.image)
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{
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StrengthBonus = _item.StrengthBonus;
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EnduranceBonus = _item.EnduranceBonus;
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VitalityBonus = _item.VitalityBonus;
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InteligenceBonus = _item.InteligenceBonus;
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EquipmentType = _item.EquipmentType;
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SpeedBonus = _item.SpeedBonus;
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}
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public EquippableItem(string _name, string _description, int _level, int _value, int _price, GameObject _itemModel, Sprite _image) : base(_name, _description, _level, _value, _price, _itemModel, _image) { }
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}
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