62 lines
1.7 KiB
C#
62 lines
1.7 KiB
C#
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.Events;
|
|
|
|
// change to "mission step" model in future
|
|
[Serializable]
|
|
public class DialogueStepModel
|
|
{
|
|
[SerializeField]
|
|
public string Header;
|
|
|
|
[SerializeField] // this flag tell whatewer dialoge ware already display to user
|
|
public bool WasDisplayed = false;
|
|
|
|
[SerializeField] // list to map to queue in DialogueController
|
|
public List<DialogueModel> ListOfSentences = new List<DialogueModel>();
|
|
|
|
[SerializeField]
|
|
public UnityEvent EndOfDialogueStepAction = new UnityEvent();
|
|
|
|
|
|
|
|
// for displaying set of sentences in one display
|
|
public DialogueController DialogueController { get; protected set; }
|
|
|
|
|
|
public DialogueStepModel() { }
|
|
|
|
public DialogueStepModel(DialogueController _dialogueController)
|
|
{
|
|
DialogueController = _dialogueController;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Just convert list to queue structure :D
|
|
/// </summary>
|
|
public virtual void Build()
|
|
{
|
|
// 1. Clear previous setups
|
|
|
|
// 2. Map first structur into second
|
|
DialogueController = new DialogueController();
|
|
|
|
foreach (DialogueModel DialogueModel in ListOfSentences)
|
|
{
|
|
// Pass data to builded panel (name, sentence, buttons)
|
|
DialogueModel.Header = Header; // set header
|
|
|
|
DialogueController.AddSentence(DialogueModel);
|
|
}
|
|
|
|
// 3. Bind finishing action
|
|
|
|
// 3.1 Add marked step as displayed action
|
|
EndOfDialogueStepAction.AddListener(() => WasDisplayed = true);
|
|
|
|
// 3.2 Bind actions
|
|
DialogueController.SetActionAfterDialogueEnds(EndOfDialogueStepAction);
|
|
}
|
|
} |