88ab6bcee7
Add Shop panel & saving module
112 lines
5.1 KiB
C#
112 lines
5.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor;
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using UnityEngine;
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public class EquipmentPanelController : DraggablePanelController
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{
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[SerializeField] protected GameObject _panelAdditionalSlotsContent;
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protected override UIBaseManager<IndexValuePair<int, EquippableItem>> FetchUiManager()
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{
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return GameObject.FindObjectOfType<EquipmentUIManager>();
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}
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public override void BuildPanelSlots()
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{
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InitSlotsList();
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}
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public void InitSlotsList()
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{
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_panelContent.transform.Find("equipment_slot_helmet").GetComponent<EquipmentSlot>()._PanelController = this;
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_panelContent.transform.Find("equipment_slot_armor").GetComponent<EquipmentSlot>()._PanelController = this;
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_panelContent.transform.Find("equipment_slot_weapon").GetComponent<EquipmentSlot>()._PanelController = this;
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_panelContent.transform.Find("equipment_slot_boots").GetComponent<EquipmentSlot>()._PanelController = this;
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_panelAdditionalSlotsContent.transform.Find("equipment_slot_ring").GetComponent<EquipmentSlot>()._PanelController = this;
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_panelAdditionalSlotsContent.transform.Find("equipment_slot_bracelet").GetComponent<EquipmentSlot>()._PanelController = this;
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_panelAdditionalSlotsContent.transform.Find("equipment_slot_necklet").GetComponent<EquipmentSlot>()._PanelController = this;
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_panelAdditionalSlotsContent.transform.Find("equipment_slot_potion_i").GetComponent<EquipmentSlot>()._PanelController = this;
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_panelAdditionalSlotsContent.transform.Find("equipment_slot_potion_ii").GetComponent<EquipmentSlot>()._PanelController = this;
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ChildBoxList.Add(SetupDragAndDropToSlot(_panelContent.transform.Find("equipment_slot_helmet").GetComponent<EquipmentSlot>()));
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ChildBoxList.Add(SetupDragAndDropToSlot(_panelContent.transform.Find("equipment_slot_armor").GetComponent<EquipmentSlot>()));
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ChildBoxList.Add(SetupDragAndDropToSlot(_panelContent.transform.Find("equipment_slot_weapon").GetComponent<EquipmentSlot>()));
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ChildBoxList.Add(SetupDragAndDropToSlot(_panelContent.transform.Find("equipment_slot_boots").GetComponent<EquipmentSlot>()));
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ChildBoxList.Add(SetupDragAndDropToSlot(_panelAdditionalSlotsContent.transform.Find("equipment_slot_ring").GetComponent<EquipmentSlot>()));
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ChildBoxList.Add(SetupDragAndDropToSlot(_panelAdditionalSlotsContent.transform.Find("equipment_slot_bracelet").GetComponent<EquipmentSlot>()));
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ChildBoxList.Add(SetupDragAndDropToSlot(_panelAdditionalSlotsContent.transform.Find("equipment_slot_necklet").GetComponent<EquipmentSlot>()));
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ChildBoxList.Add(SetupDragAndDropToSlot(_panelAdditionalSlotsContent.transform.Find("equipment_slot_potion_i").GetComponent<EquipmentSlot>()));
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ChildBoxList.Add(SetupDragAndDropToSlot(_panelAdditionalSlotsContent.transform.Find("equipment_slot_potion_ii").GetComponent<EquipmentSlot>()));
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}
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public override GameObject BuildSlot(int key, GameObject _parent) { throw new NotImplementedException(); }
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// 2. Set up panel additn items to it
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//public void SetUp - in parent
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public override void BuildPanelContent(List<IndexValuePair<int, EquippableItem>> elements)
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{
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base.BuildPanelContent(elements);
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Debug.Log("Build content");
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foreach (IndexValuePair<int, EquippableItem> element in elements)
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{
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Debug.Log($"key: {element.Key} - value: {element.Value}");
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if(element.Value != null)
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ChildBoxList.Where(slot => ((EquipmentSlot)slot).type == (EquipmentPanelSlotsTypeEnum)element.Key).ToList().ForEach(slot => slot.SetItem((EquippableItem)element.Value));
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}
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}
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public override void ClearSlots()
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{
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foreach (ItemSlot ChestSlot in ChildBoxList)
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{
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ChestSlot.ResetSlot();
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}
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}
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public override void EndDrag(ItemSlot itemSlot)
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{
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Debug.Log("End Drag");
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if (!DraggedSlotController.Instance.IsDragged()) // if there was nothing dragged - ignore event
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return;
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DraggedSlotController.Instance.RemoveDraggedSlot();
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if (!itemSlot.Item)
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((ItemSlot)ChildBoxList.Where(slot => slot.Number == itemSlot.Number).First()).ResetSlot();
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else
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((ItemSlot)ChildBoxList.Where(slot => slot.Number == itemSlot.Number).First()).SetItem(itemSlot.Item);
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var ChildBoxListCopy = new List<IndexValuePair<int, EquippableItem>>(ChildBoxList.Where(slot => slot.Item != null).Select(slot => new IndexValuePair<int, EquippableItem>(slot.Number, slot.Item)).ToList());
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UiManager.RemoveAll();
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foreach (IndexValuePair<int, EquippableItem> slot in ChildBoxListCopy)
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{
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if (slot.Value != null)
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{
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Debug.Log($"Slot nr: {slot.Key} with item: {slot.Value}");
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UiManager.Add(new IndexValuePair<int, EquippableItem>(slot.Key, slot.Value));
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}
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else
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{
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UiManager.Add(new IndexValuePair<int, EquippableItem>(slot.Key, null)); // ONLY DIFFERENCE BETWEEN UpdatePanelContent()
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}
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}
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}
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}
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