49 lines
1.3 KiB
C#
49 lines
1.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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[Serializable]
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public class KillMissionConditionData : MissionConditionData
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{
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public KillMissionConditionData(MissionCondition missionCondition) : base(missionCondition.Type)
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{
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RequiredElements.Clear();
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foreach (RequiredSubject requiredSubject in missionCondition.RequiredElements)
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{
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/* var abc = new KillRequiredSubjectData((KillRequiredSubject)requiredSubject);
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var converter = TypeDescriptor.GetConverter(typeof(KillRequiredSubjectData));
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var def = converter.ConvertFrom(abc);
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Debug.Log(def);*/
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RequiredElements.Add(new KillRequiredSubjectData((KillRequiredSubject)requiredSubject));
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}
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}
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public override MissionCondition MapDataToObject(string prefarbAssetName)
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{
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throw new NotImplementedException();
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}
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public override MissionCondition MapDataToObject()
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{
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var mappedCondition = new MissionCondition(Type);
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foreach (var requiredElement in RequiredElements)
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{
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mappedCondition.RequiredElements.Add(requiredElement.MapDataToObject());
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}
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return mappedCondition;
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}
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}
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