Scriptum/Assets/OpenSettingsOnESCPress.cs
Alicja 5a5fa8a04a Minor changes
(cherry picked from commit 8e504d04364c0983e67fcccfa0eb09af2949002f)
2023-01-07 20:24:54 +01:00

34 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class OpenSettingsOnESCPress : MonoBehaviour
{
public GameObject SettingsMainPanel;
public GameObject SettingsPanel;
public GameObject SoundsPanel;
public GameObject ControlsPanel;
public GameObject LanguagePanel;
void Update()
{
//KeyCode keyToSettings = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Settings"));
if (Input.GetKeyUp(KeyCode.Escape))
{
if ((SettingsMainPanel.active == false) && (SettingsPanel.active == false) && (SoundsPanel.active == false) && (ControlsPanel.active == false) && (LanguagePanel.active == false))
{
SettingsMainPanel.SetActive(true);
}
else
{
SettingsMainPanel.SetActive(false);
SettingsPanel.SetActive(false);
SoundsPanel.SetActive(false);
ControlsPanel.SetActive(false);
LanguagePanel.SetActive(false);
}
}
}
}