34 lines
951 B
C#
34 lines
951 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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//[Serializable]
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//[CreateAssetMenu(fileName = "New Mission", menuName = "Mission/New Mission")]
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public class NpcMissionManager : ScriptableObject
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{
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public Mission mission = null;
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private void BuildMission()
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{
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//mission.Status = MissionStatusEnum.Available;
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foreach(var missionStep in mission.MissionStepsList)
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{
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missionStep.Build();
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}
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}
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public void ShowStep()
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{
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foreach (var MissionStep in mission.MissionStepsList)
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{
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if (MissionStep.Status != MissionStepStatusEnum.Finished && MissionStep.DialogueStep.ListOfSentences.Count != 0)
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{
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MissionStep.DialogueStep.DialogueController.Show(MissionStep.DialogueStep.DialogueController.listOfDialogue.Dequeue()); // create panel
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break;
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}
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}
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}
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}
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