105 lines
3.2 KiB
C#
105 lines
3.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System.IO;
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using System.Runtime.Serialization.Formatters.Binary;
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public static class SaveEquippableItemSystem
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{
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private static string map;
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public static void SaveEquitableItem(EquippableItemPrefabAsset equitabbleItem, string ElementFolderName)
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{
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BinaryFormatter formatter = new BinaryFormatter();
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// todo: add in scene name folder
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string path = SaveSystem.GetSavePath(ElementFolderName);
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Debug.Log(path);
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if (!Directory.Exists(path))
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Directory.CreateDirectory(path);
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path += "/" + equitabbleItem.Name + ".fun";
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FileStream stream = new FileStream(path, FileMode.Create);
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EquippableItemPrefabAssetData data = new EquippableItemPrefabAssetData(equitabbleItem);
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formatter.Serialize(stream, data);
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stream.Close();
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}
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public static void SaveEquitableItemList(List<EquippableItemPrefabAsset> equitabbleItemList, string _path, string ElementName)
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{
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BinaryFormatter formatter = new BinaryFormatter();
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// todo: add in scene name folder
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string path = SaveSystem.GetSavePath(_path);
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Debug.Log("Saved EquitableItemList at " + path);
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if (!Directory.Exists(path))
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Directory.CreateDirectory(path);
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path += "/" + ElementName + ".fun";
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FileStream stream = new FileStream(path, FileMode.Create);
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List<EquippableItemPrefabAssetData> data = new List<EquippableItemPrefabAssetData>();
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foreach(EquippableItemPrefabAsset equitabbleItem in equitabbleItemList)
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{
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data.Add(new EquippableItemPrefabAssetData(equitabbleItem));
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}
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formatter.Serialize(stream, data);
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stream.Close();
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}
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private static void Save()
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{
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}
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public static EquippableItemPrefabAssetData LoadEquitableItem(string equitabbleItemName, string ElementFolderName)
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{
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string path = SaveSystem.GetSavePath(ElementFolderName) + "/" + equitabbleItemName;// + ".fun";
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if(File.Exists(path))
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{
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BinaryFormatter formatter = new BinaryFormatter();
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FileStream stream = new FileStream(path, FileMode.Open);
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EquippableItemPrefabAssetData equitabbleItem = formatter.Deserialize(stream) as EquippableItemPrefabAssetData;
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stream.Close();
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return equitabbleItem;
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} else {
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Debug.Log("Save file not found in " + path);
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return null;
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}
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}
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public static List<EquippableItemPrefabAssetData> LoadEquitableItemList(string _path, string ElementName)
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{
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string path = SaveSystem.GetSavePath(_path) + "/" + ElementName + ".fun";
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if(File.Exists(path))
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{
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BinaryFormatter formatter = new BinaryFormatter();
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FileStream stream = new FileStream(path, FileMode.Open);
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List<EquippableItemPrefabAssetData> equitabbleItemList = formatter.Deserialize(stream) as List<EquippableItemPrefabAssetData>;
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stream.Close();
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return equitabbleItemList;
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} else {
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Debug.Log("Save file not found in " + path);
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return null;
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}
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}
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private static void Load()
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{
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}
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}
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