Scriptum/Assets/Scripts/REFACTORING/Application/Tools/RespownTrigger.cs
2023-01-07 20:21:00 +01:00

39 lines
716 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
[RequireComponent(typeof(FollowingEnemy))]
class RespownTrigger : MonoBehaviour
{
public GameObject CoreRespowner;
public bool wasKilled = false;
public void Start()
{
}
public void Update()
{
}
public void SetParentRespowner(GameObject parentRespowner)
{
CoreRespowner = parentRespowner;
}
public void MarkAsKilled()
{
wasKilled = true;
CoreRespowner.GetComponent<CounterRespowner>().killedMinions += 1;
CoreRespowner.GetComponent<CounterRespowner>().Respown = true;
}
}