222 lines
6.5 KiB
C#
222 lines
6.5 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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[Serializable]
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public class ChestUIManager : UIBaseManager<Chest>
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{
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public new static ChestUIManager Instance { get; private set; }
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public const string ITEM_LOCALIZATION = "UiPanels/";
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public const string PANEL_NAME = "ChestPanel";
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public int SLOTS_NUMBER => 48;
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public string CurrentChestName = null;
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public bool OpenAfterDelay = false;
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public bool CloseAfterDelay = false;
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private IEnumerator coroutine;
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public void Start()
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{
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Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Interaction"));
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ShopUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Interaction"));
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}
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public void Awake()
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{
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if (Instance == null)
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{
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Instance = this;
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}
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else
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{
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Destroy(gameObject);
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}
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}
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public override void Update()
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{
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base.Update();
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/* if (OpenAfterDelay && DynamicPanel == null && CurrentChestName != null && CurrentChestName != "")
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{
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Debug.Log("Open in Update");
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OpenAfterDelay = false;
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// Open additiona panels
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if (!EquipmentUIManager.Instance.GetPanelStatus()) EquipmentUIManager.Instance.OpenPanel();
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if (!InventoryUIManager.Instance.GetPanelStatus()) InventoryUIManager.Instance.OpenPanel();
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base.OpenPanel();
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}
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//keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Interact"));
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if (CloseAfterDelay && DynamicPanel != null && CurrentChestName != null && CurrentChestName != "")
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{
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CloseAfterDelay = false;
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base.ClosePanel();
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ChestContentUIManager.Instance.DynamicPanel = null;
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// Close additionals panels
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if (EquipmentUIManager.Instance.GetPanelStatus()) EquipmentUIManager.Instance.ClosePanel();
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if (InventoryUIManager.Instance.GetPanelStatus()) InventoryUIManager.Instance.ClosePanel();
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}*/
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}
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public override bool OpenPanel()
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{
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if (CurrentChestName == null || CurrentChestName == "")
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{
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Debug.Log($"You re not in collision with any chest");
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return false;
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}
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// Animacje otwierania
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OpeningAnimate();
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StartCoroutine(OpenWithDelay(0.3f));
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return true;
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}
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public override bool ClosePanel()
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{
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if (CurrentChestName == null || CurrentChestName == "")
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{
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return false;
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}
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base.ClosePanel();
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ChestContentUIManager.Instance.DynamicPanel = null;
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// Close additionals panels
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if (EquipmentUIManager.Instance.GetPanelStatus()) EquipmentUIManager.Instance.ClosePanel();
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if (InventoryUIManager.Instance.GetPanelStatus()) InventoryUIManager.Instance.ClosePanel();
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// Animacje zmykania
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ClosingAnimate(CurrentChestName);
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StartCoroutine(CloseWithDelay(0.3f, CurrentChestName)); // delay to display closing without breaking
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//CloseWithDelay(0.3f);
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return true;
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}
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public override void SetupPanel()
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{
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base.SetupPanel();
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var chest = FindChestInCollection(CurrentChestName);
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if (chest == null)
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throw new Exception($"Chest {CurrentChestName} not found");
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ChestContentUIManager.Instance.SetList(chest.GetContent());
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ChestContentUIManager.Instance.DynamicPanel = DynamicPanel;
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ChestContentUIManager.Instance.SetupPanel();
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// setup models list
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//DynamicPanel.GetComponent<ChestPanelController>().SetUp(chest.GetContent());
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}
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public override void UpdateList()
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{
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if (CurrentChestName == null || CurrentChestName == "")
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throw new Exception($"You re not in collision with any chest");
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var chest = FindChestInCollection(CurrentChestName);
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if (chest == null)
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throw new Exception($"Chest {CurrentChestName} not found");
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ChestContentUIManager.Instance.SetList(chest.GetContent());
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ChestContentUIManager.Instance.DynamicPanel = DynamicPanel;
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ChestContentUIManager.Instance.UpdateList();
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//DynamicPanel.GetComponent<ChestPanelController>().BuildPanelContent(chest.GetContent());
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}
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public void UpdateChestContent(string chestName, List<IndexValuePair<int, EquippableItem>> chestContent)
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{
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Elements.Where(chest => chest.name == chestName).ToList().ForEach(chest => chest.SetContent(chestContent));
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}
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protected override GameObject GetTemplatePanel()
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{
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// Resources = default path - Asset/Resources ... .obj
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return Resources.Load(ITEM_LOCALIZATION + PANEL_NAME) as GameObject;
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}
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private Chest FindChestInCollection(string _chestName)
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{
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return Elements.Find(chest => chest.Name == _chestName);
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}
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#region Animation API
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private IEnumerator OpenWithDelay(float waitTime)
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{
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yield return new WaitForSeconds(waitTime);
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// Open additiona panels
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if (!EquipmentUIManager.Instance.GetPanelStatus()) EquipmentUIManager.Instance.OpenPanel();
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if (!InventoryUIManager.Instance.GetPanelStatus()) InventoryUIManager.Instance.OpenPanel();
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base.OpenPanel();
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}
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private IEnumerator CloseWithDelay(float waitTime, string chestName)
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{
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yield return new WaitForSeconds(waitTime);
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ResetingTriggerAnimate(chestName);
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}
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public void OpeningAnimate()
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{
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var currentChest = GameObject.FindGameObjectWithTag("ChestCollection").transform.Find(CurrentChestName);
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if(currentChest != null)
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{
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currentChest.GetComponent<Animator>().SetTrigger("OpenIt");
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}
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}
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public void ClosingAnimate(string chestName)
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{
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var currentChest = GameObject.FindGameObjectWithTag("ChestCollection").transform.Find(chestName);
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if (currentChest != null)
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{
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currentChest.GetComponent<Animator>().ResetTrigger("OpenIt");
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currentChest.GetComponent<Animator>().SetTrigger("CloseIt");
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}
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}
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public void ResetingTriggerAnimate(string chestName)
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{
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var currentChest = GameObject.FindGameObjectWithTag("ChestCollection").transform.Find(chestName);
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if (currentChest != null)
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{
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currentChest.GetComponent<Animator>().ResetTrigger("CloseIt");
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currentChest.GetComponent<Animator>().SetTrigger("reactivate");
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}
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}
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#endregion
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} |