Scriptum/Assets/Scripts/REFACTORING/Models/Dialogue/MultiDialogueData.cs
2023-01-01 17:03:35 +01:00

63 lines
1.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
[Serializable]
public abstract class MultiDialogueData<T> : ModelData<T, T>
{
protected override string SPRITE_LOCALIZATION => "";
protected override string MODEL_LOCALIZATION => "Dialogue/";
[SerializeField]
public string SpeakerName;
[SerializeField]
public int CurrentDialogue;
[SerializeField]
public List<IndexValuePair<int, DialogueData>> DialogueStepModelDataList = new List<IndexValuePair<int, DialogueData>>();
}
public class MultiDialogueData : MultiDialogueData<MultiDialogue>
{
public MultiDialogueData(MultiDialogue dialogue)
{
SpeakerName = dialogue.SpeakerName;
CurrentDialogue = dialogue.CurrentDialogue;
DialogueStepModelDataList.Clear();
foreach(IndexValuePair<int, Dialogue> DialogueStepModelData in dialogue.Dialogues)
{
DialogueStepModelDataList.Add(
new IndexValuePair<int, DialogueData>(
DialogueStepModelData.Key,
new DialogueData(DialogueStepModelData.Value)
)
);
}
}
#region NotImplemented
public override MultiDialogue MapDataToObject(string prefarbAssetName)
{
throw new NotImplementedException();
}
public override MultiDialogue MapDataToObject()
{
throw new NotImplementedException();
}
protected override MultiDialogue TryFindResource(string modelName)
{
throw new NotImplementedException();
}
#endregion
}