Scriptum/Assets/Scripts/REFACTORING/Models/Panel/Slot/InventorySlot.cs

18 lines
294 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class InventorySlot : ItemSlot
{
/* public InventorySlot(int number, Item item) : base(number, item)
{
}*/
public override bool CanReceiveItem(Item item)
{
return true;
}
}