87 lines
2.6 KiB
C#
87 lines
2.6 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CamerFollow : MonoBehaviour
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{
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private Transform playerTransform;
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private float xx;
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private float yy;
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public int drunk;
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public float max;
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public float duration;
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public float speed = 10.0f;
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public Vector3 temp;
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// Start is called before the first frame update
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void Start()
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{
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playerTransform = GameObject.FindGameObjectWithTag("Player").transform;
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PlayerPrefs.SetInt("drunk", 0);
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}
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void LateUpdate()
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{
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speed = 3f;
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max = 0.8f;
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duration += Time.deltaTime;
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drunk = PlayerPrefs.GetInt("drunk");
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if(drunk == 1)
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{
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if(duration >= max)
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{
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temp = transform.position;
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xx = Random.Range(-3.0f, 3.0f);
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yy = Random.Range(-3.0f, 3.0f);
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temp.x = playerTransform.position.x + xx;
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temp.y = playerTransform.position.y + yy;
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duration = 0f;
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}
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transform.position = Vector3.MoveTowards(transform.position, temp, speed * Time.deltaTime);
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if(transform.position.x == temp.x && transform.position.y == temp.y)
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{
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xx = Random.Range(-4.0f, 4.0f);
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yy = Random.Range(-4.0f, 4.0f);
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temp.x = playerTransform.position.x + xx;
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temp.y = playerTransform.position.y + yy;
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transform.position = Vector3.MoveTowards(transform.position, temp, speed * Time.deltaTime);
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}
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}
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else if(drunk == 2)
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{
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temp.x = playerTransform.position.x;
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temp.y = playerTransform.position.y;
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transform.position = Vector3.MoveTowards(transform.position, temp, speed * Time.deltaTime);
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if(playerTransform.position.x == transform.position.x && playerTransform.position.y == transform.position.y)
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{
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PlayerPrefs.SetInt("drunk", 0);
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}
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}
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else
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{
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// we store current camera's position here
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Vector3 temp = transform.position;
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temp.x = playerTransform.position.x;
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temp.y = playerTransform.position.y;
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transform.position = temp;
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}
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}
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public void Drink()
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{
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PlayerPrefs.SetInt("drunk", 1);
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StartCoroutine(SoberUp());
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}
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public IEnumerator SoberUp()
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{
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yield return new WaitForSecondsRealtime(10);
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PlayerPrefs.SetInt("drunk", 2);
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}
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}
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