Scriptum/Assets/Scripts/REFACTORING/Application/Dialogue/IDialogue.cs
2022-12-06 21:35:17 +01:00

20 lines
377 B
C#

using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
public interface IDialogue
{
public void SetSpeakerName(string speakerName);
public void StartDialogue();
public void BreakDialogueStep();
public void ShowDialogueStepPanel();
public void GoToNextSentence();
public void BuildDialogue(List<DialogueStepModel> Dialogue);
}