Scriptum/Assets/Scripts/REFACTORING/Application/UI/Shop/ShopUIManager.cs
kabix09 88ab6bcee7 Add Shop module
Add Shop panel & saving module
2022-12-19 03:34:45 +01:00

108 lines
3.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.SceneManagement;
[Serializable]
public class ShopUIManager : UIBaseManager<Shop>
{
public new static ShopUIManager Instance { get; private set; }
public const string ITEM_LOCALIZATION = "UiPanels/Shop/";
public const string PANEL_NAME = "ShopPanel";
//public int SLOTS_NUMBER => 24;
/// <summary>
/// Keys pair to detect chest
/// </summary>
[Space]
[Header("Current shop unique keys")]
public string CurrentShopOwnerName = null; // OR NPC NAME
public void Awake()
{
if (Instance == null)
{
Instance = this;
}
else
{
Destroy(gameObject);
}
}
public override bool OpenPanel()
{
if (CurrentShopOwnerName == null || CurrentShopOwnerName == "")
{
Debug.Log($"You re not in range of any shop");
return false;
}
// Open additionals panels
if (!InventoryUIManager.Instance.GetPanelStatus()) InventoryUIManager.Instance.OpenPanel();
return base.OpenPanel();
}
public override bool ClosePanel()
{
base.ClosePanel();
ShopContentUIManager.Instance.DynamicPanel = null;
// Close additionals panels
if (InventoryUIManager.Instance.GetPanelStatus()) InventoryUIManager.Instance.ClosePanel();
return true;
}
public override void SetupPanel()
{
base.SetupPanel();
var shop = FindShopInCollection(SceneManager.GetActiveScene().name, CurrentShopOwnerName);
if (shop == null)
throw new Exception($"Shop {CurrentShopOwnerName} not found");
Debug.Log("Shop UI setupPanel");
ShopContentUIManager.Instance.SetList(shop.GetContent());
ShopContentUIManager.Instance.DynamicPanel = DynamicPanel;
ShopContentUIManager.Instance.SetupPanel();
}
public override void UpdateList()
{
if (CurrentShopOwnerName == null || CurrentShopOwnerName == "")
throw new Exception($"You re not in collision with any chest");
var shop = FindShopInCollection(SceneManager.GetActiveScene().name, CurrentShopOwnerName);
if (shop == null)
throw new Exception($"Chest {CurrentShopOwnerName} not found");
ShopContentUIManager.Instance.SetList(shop.GetContent());
ShopContentUIManager.Instance.DynamicPanel = DynamicPanel;
ShopContentUIManager.Instance.UpdateList();
}
public void UpdateShopContent(string mapName, string shopOwnerName, List<IndexValuePair<int, EquippableItem>> chestContent)
{
Elements.Where(shop => shop.Map == mapName && shop.Npc == shopOwnerName).ToList().ForEach(shop => shop.SetContent(chestContent));
}
protected override GameObject GetTemplatePanel()
{
// Resources = default path - Asset/Resources ... .obj
return Resources.Load(ITEM_LOCALIZATION + PANEL_NAME) as GameObject;
}
private Shop FindShopInCollection(string _mapName, string _shopOwnerName)
{
Elements.ForEach(el => Debug.Log(el.Npc + " - " + el.Map));
return Elements.Find(shop => shop.Map == _mapName && shop.Npc == _shopOwnerName);
}
}