Scriptum/Assets/Scripts/REFACTORING/Models/Panel/Slot/EquipmentSlot.cs
2022-11-24 03:03:30 +01:00

23 lines
776 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class EquipmentSlot : ItemSlot
{
[SerializeField] public EquipmentPanelSlotsTypeEnum type;
public EquipmentTypeEnum EquipmentType;
public override bool CanReceiveItem(Item item)
{
if(item == null) // if dropped item is null alway accept :D
return true;
EquippableItem equippableItem = item as EquippableItem; // jeśli item pierwotnie nie był typu EquippableItem to casting zwróci NULL
return equippableItem != null && equippableItem.EquipmentType != EquipmentTypeEnum.None && equippableItem.EquipmentType == EquipmentType; // the second condition is to put items on fields with matched type
}
}