110 lines
3.3 KiB
C#
110 lines
3.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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[Serializable]
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public class ShopUIManager : UIBaseManager<Shop>
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{
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public new static ShopUIManager Instance { get; private set; }
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public const string ITEM_LOCALIZATION = "UiPanels/Shop/";
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public const string PANEL_NAME = "ShopPanel";
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//public int SLOTS_NUMBER => 24;
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/// <summary>
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/// Keys pair to detect chest
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/// </summary>
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[Space]
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[Header("Current shop unique keys")]
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public string CurrentShopOwnerName = null; // OR NPC NAME
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public void Awake()
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{
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if (Instance == null)
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{
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Instance = this;
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}
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else
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{
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Destroy(gameObject);
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}
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}
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public override bool OpenPanel()
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{
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if (CurrentShopOwnerName == null || CurrentShopOwnerName == "")
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{
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Debug.Log($"You re not in range of any shop");
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return false;
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}
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// Open additionals panels
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if (!InventoryUIManager.Instance.GetPanelStatus()) InventoryUIManager.Instance.OpenPanel();
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return base.OpenPanel();
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}
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public override bool ClosePanel()
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{
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base.ClosePanel();
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ShopContentUIManager.Instance.DynamicPanel = null;
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CurrentShopOwnerName = "";
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// Close additionals panels
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if (InventoryUIManager.Instance.GetPanelStatus()) InventoryUIManager.Instance.ClosePanel();
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return true;
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}
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public override void SetupPanel()
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{
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base.SetupPanel();
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var shop = FindShopInCollection(SceneManager.GetActiveScene().name, CurrentShopOwnerName);
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if (shop == null)
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throw new Exception($"Shop {CurrentShopOwnerName} not found");
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Debug.Log("Shop UI setupPanel");
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ShopContentUIManager.Instance.SetList(shop.GetContent());
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ShopContentUIManager.Instance.DynamicPanel = DynamicPanel;
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ShopContentUIManager.Instance.SetupPanel();
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}
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public override void UpdateList()
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{
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if (CurrentShopOwnerName == null || CurrentShopOwnerName == "")
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throw new Exception($"You re not in collision with any chest");
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var shop = FindShopInCollection(SceneManager.GetActiveScene().name, CurrentShopOwnerName);
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if (shop == null)
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throw new Exception($"Chest {CurrentShopOwnerName} not found");
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ShopContentUIManager.Instance.SetList(shop.GetContent());
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ShopContentUIManager.Instance.DynamicPanel = DynamicPanel;
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ShopContentUIManager.Instance.UpdateList();
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}
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public void UpdateShopContent(string mapName, string shopOwnerName, List<IndexValuePair<int, EquippableItem>> chestContent)
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{
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Elements.Where(shop => shop.Map == mapName && shop.Npc == shopOwnerName).ToList().ForEach(shop => shop.SetContent(chestContent));
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}
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protected override GameObject GetTemplatePanel()
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{
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// Resources = default path - Asset/Resources ... .obj
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return Resources.Load(ITEM_LOCALIZATION + PANEL_NAME) as GameObject;
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}
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private Shop FindShopInCollection(string _mapName, string _shopOwnerName)
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{
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Elements.ForEach(el => Debug.Log(el.Npc + " - " + el.Map));
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return Elements.Find(shop => shop.Map == _mapName && shop.Npc == _shopOwnerName);
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}
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} |