52 lines
1.3 KiB
C#
52 lines
1.3 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class PatrollingEnemy : Enemy
|
|
{
|
|
public Transform[] path;
|
|
public int currentPoint;
|
|
public Transform currentGoal;
|
|
public float roundingDistance;
|
|
|
|
private Rigidbody2D myRigidbody;
|
|
//public Transform target;
|
|
public Animator anim;
|
|
|
|
// Start is called before the first frame update
|
|
void Start()
|
|
{
|
|
myRigidbody = GetComponent<Rigidbody2D>();
|
|
anim = GetComponent<Animator>();
|
|
}
|
|
|
|
// Update is called once per frame
|
|
void Update()
|
|
{
|
|
if (Vector3.Distance(transform.position, path[currentPoint].position) > roundingDistance)
|
|
{
|
|
Vector3 temp = Vector3.MoveTowards(transform.position, path[currentPoint].position, moveSpeed * Time.deltaTime);
|
|
//changeAnim(temp - transform.position);
|
|
myRigidbody.MovePosition(temp);
|
|
}
|
|
else
|
|
{
|
|
changeGoal();
|
|
}
|
|
}
|
|
|
|
private void changeGoal()
|
|
{
|
|
if (currentPoint == path.Length - 1)
|
|
{
|
|
currentPoint = 0;
|
|
currentGoal = path[0];
|
|
}
|
|
else
|
|
{
|
|
currentPoint++;
|
|
currentGoal = path[currentPoint];
|
|
}
|
|
}
|
|
}
|