34 lines
1.1 KiB
C#
34 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class OpenSettingsOnESCPress : MonoBehaviour
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{
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public GameObject SettingsMainPanel;
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public GameObject SettingsPanel;
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public GameObject SoundsPanel;
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public GameObject ControlsPanel;
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public GameObject LanguagePanel;
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void Update()
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{
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KeyCode keyToSettings = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Settings"));
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if (Input.GetKeyUp(keyToSettings))
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{
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if ((SettingsMainPanel.active == false) && (SettingsPanel.active == false) && (SoundsPanel.active == false) && (ControlsPanel.active == false) && (LanguagePanel.active == false))
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{
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SettingsMainPanel.SetActive(true);
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}
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else
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{
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SettingsMainPanel.SetActive(false);
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SettingsPanel.SetActive(false);
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SoundsPanel.SetActive(false);
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ControlsPanel.SetActive(false);
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LanguagePanel.SetActive(false);
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}
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}
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}
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}
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